init
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import type { DOMElement } from './dom.js'
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import { ClickEvent } from './events/click-event.js'
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import type { EventHandlerProps } from './events/event-handlers.js'
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import { nodeCache } from './node-cache.js'
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/**
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* Find the deepest DOM element whose rendered rect contains (col, row).
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*
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* Uses the nodeCache populated by renderNodeToOutput — rects are in screen
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* coordinates with all offsets (including scrollTop translation) already
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* applied. Children are traversed in reverse so later siblings (painted on
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* top) win. Nodes not in nodeCache (not rendered this frame, or lacking a
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* yogaNode) are skipped along with their subtrees.
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*
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* Returns the hit node even if it has no onClick — dispatchClick walks up
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* via parentNode to find handlers.
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*/
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export function hitTest(
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node: DOMElement,
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col: number,
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row: number,
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): DOMElement | null {
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const rect = nodeCache.get(node)
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if (!rect) return null
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if (
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col < rect.x ||
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col >= rect.x + rect.width ||
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row < rect.y ||
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row >= rect.y + rect.height
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) {
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return null
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}
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// Later siblings paint on top; reversed traversal returns topmost hit.
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for (let i = node.childNodes.length - 1; i >= 0; i--) {
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const child = node.childNodes[i]!
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if (child.nodeName === '#text') continue
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const hit = hitTest(child, col, row)
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if (hit) return hit
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}
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return node
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}
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/**
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* Hit-test the root at (col, row) and bubble a ClickEvent from the deepest
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* containing node up through parentNode. Only nodes with an onClick handler
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* fire. Stops when a handler calls stopImmediatePropagation(). Returns
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* true if at least one onClick handler fired.
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*/
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export function dispatchClick(
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root: DOMElement,
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col: number,
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row: number,
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cellIsBlank = false,
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): boolean {
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let target: DOMElement | undefined = hitTest(root, col, row) ?? undefined
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if (!target) return false
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// Click-to-focus: find the closest focusable ancestor and focus it.
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// root is always ink-root, which owns the FocusManager.
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if (root.focusManager) {
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let focusTarget: DOMElement | undefined = target
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while (focusTarget) {
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if (typeof focusTarget.attributes['tabIndex'] === 'number') {
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root.focusManager.handleClickFocus(focusTarget)
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break
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}
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focusTarget = focusTarget.parentNode
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}
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}
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const event = new ClickEvent(col, row, cellIsBlank)
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let handled = false
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while (target) {
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const handler = target._eventHandlers?.onClick as
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| ((event: ClickEvent) => void)
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| undefined
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if (handler) {
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handled = true
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const rect = nodeCache.get(target)
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if (rect) {
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event.localCol = col - rect.x
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event.localRow = row - rect.y
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}
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handler(event)
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if (event.didStopImmediatePropagation()) return true
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}
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target = target.parentNode
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}
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return handled
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}
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/**
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* Fire onMouseEnter/onMouseLeave as the pointer moves. Like DOM
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* mouseenter/mouseleave: does NOT bubble — moving between children does
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* not re-fire on the parent. Walks up from the hit node collecting every
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* ancestor with a hover handler; diffs against the previous hovered set;
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* fires leave on the nodes exited, enter on the nodes entered.
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*
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* Mutates `hovered` in place so the caller (App instance) can hold it
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* across calls. Clears the set when the hit is null (cursor moved into a
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* non-rendered gap or off the root rect).
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*/
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export function dispatchHover(
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root: DOMElement,
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col: number,
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row: number,
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hovered: Set<DOMElement>,
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): void {
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const next = new Set<DOMElement>()
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let node: DOMElement | undefined = hitTest(root, col, row) ?? undefined
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while (node) {
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const h = node._eventHandlers as EventHandlerProps | undefined
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if (h?.onMouseEnter || h?.onMouseLeave) next.add(node)
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node = node.parentNode
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}
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for (const old of hovered) {
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if (!next.has(old)) {
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hovered.delete(old)
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// Skip handlers on detached nodes (removed between mouse events)
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if (old.parentNode) {
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;(old._eventHandlers as EventHandlerProps | undefined)?.onMouseLeave?.()
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}
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}
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}
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for (const n of next) {
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if (!hovered.has(n)) {
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hovered.add(n)
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;(n._eventHandlers as EventHandlerProps | undefined)?.onMouseEnter?.()
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}
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}
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}
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